I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. 14 million casualties later I defeat Germany and push into Italy. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. You contradict yourself in the original post. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. THE MASS CHARGE TACTIC CHANGED EVERYTHING. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Hearts of Iron 4 Wiki. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Uh. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? 219k. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. This has a major impact on combat effectiveness. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Assault from deep battle increases breakthrough of inf and tanks by 10 % your! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Bonuses for out of supply or attirition situations. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. I'm kidding. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Reddit and its partners use cookies and similar technologies to provide you with a better experience. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! If you like tanks and mot/mec, Mobile warfare is a good choice. Disturbingly simple and effective purely based on quantity and combat width. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Great in difficult terrain, weather, and low supply areas. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. This because you need those large . Generals shuffling this in with Mass Charge should yield good attack results. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Battle in both competitive and cooperative multiplayer for up to 32 players. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. I hope people see this and use this in multiplayer so I crush them more easily as Germany. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Poland has war goals against Poland to take Poland. Cookie Notice So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Mass mob is for org wall defense, really it's a niche doctrine. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Cookies help us deliver our Services. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. It is a contradiction. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Guessing it's the conscription of young and elderly to fight? I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). The +Initiative gained from SigC-s dramatically increases planning speed. Mass Assault. Mobile Warfare is made for Germany, keep it. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. The first step in combat is to plan where you are going to go and what you are going to do. Alright. Combat takes place with one province attacking another at 80 width. What would you suggest for single player France with the early start date? Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Artillery technology. for 7 MOT/2 MRART Divisions. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Superior firepower isn't really a high ic doctrine necessarily. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. 14 million casualties later I defeat Germany and push into Italy. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. 1 comment. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Privacy Policy. I've tried to be as impartial as possible, but I would love your input. MW and GBP require a playstyle that uses those stats to really be effective. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. That said you made a really, really bizarre comparison between doctrines. means lots of arty then later lots of arty then later lots of arty then later of. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Best. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Mass assault. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Which is better deep battle or mass mobilization? I will delay the war in ethiopia, to save world tension and get exp. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). New comments cannot be posted and votes cannot be cast. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Deep battle is only really good if you get value out of the -20% supply consumption. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! and our So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. < br > < br > Guessing it 's fun to have so many poorly paid! '' United States - Superior Firepower fits their playstyle pretty great. Pick Mass Mobilization. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Air support in favor of Airland battle . I compiled a little guide on how the different land doctrines operates. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. It doesn't require more than the USSR can pump out. I really dont like grand battle plan because i juste hate the way that IA manage your army. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Sum of: gratis streaming about Deleting the Strongest Nation Every Year (EU4). Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. . Mass Mob for pure infantry spam, Deep Battle for everything else. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Reddit hoi45 Reddit hoi45. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Second run less losses by 4 million vs Japan instead of a built up China. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Africa, India, China, and all kinds of Islands. Like, idk, but hoi4 is boring as !@#$. You gotta play to your strengths. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. By using our Services or clicking I agree, you agree to our use of cookies. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. 1. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. The rest of the divisions were just 20 width infantry with attached artillery and engineers. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. Dispersed Support or Integrated Support?This pretty much adds up either way. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Deep battle is good for two things: supply consumption and backhand blow. HOI4- Historical Soviet Union- Starting Guide . Mass Assault - Hearts of Iron 4 Wiki. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Mobile Infantry or Blitzkrieg?This is an easy one. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I like deep battle. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Second run less losses by 4 million vs Japan instead of a built up China. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Mass mobilization can virtually ignore the gigantic out of supply penalty. Most support companies make your combat stats much worse. You must log in or register to reply here. You don't have to use the AI to get the planning bonus. GBP = planning and entrenchment. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. No defense was planned at all with constant attack that only got better as I saw what was happening. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. However, I wanted to discuss it's viability and the potential to go for another doctrine. In multiplayer against a Paradox Developer on Germany? Alright let's compare those with their key stats then. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. However I think both are true. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. which was getting in the way. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. I'm going on my very first Soviet Union game and I can't choose between these two. The deeper they moved into this country's territory, the more fierce it became. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Generals shuffling this in with Mass Charge should yield good attack results. deep pour - possible to vacuum chamber after pouring? With a base of 2.5%/day, even the first level SigC increases the speed to hm. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Please don't play Germany with Mass Assault. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. It's single player AI. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Modifier stacking is so important. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. New comments cannot be posted and votes cannot be cast. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. MW = better speed, org, recovery rate. The first step in combat is to plan where you are going to go and what you are going to do. I will see how that goes. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! You don't need armor to encircle them. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. If you want to be offensive through the Alps then only Grand Battleplan is likely to work. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. List includes detailed help, examples and argument explanations. Assault or Infiltration?There's not really a wrong choice here. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Are support companies really that bad? Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. pinning the enemy does not require high combat power. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Modifier stacking is so important. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Makes sense from the description but not from the displayed bonuses. After playing China the mass assault tree seemed so tempting. That means a unit out of supply is functionally useless! Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. It's fun to have so many poorly paid troops! Grand Battle Plan is not exactly ideal when going head to head with i.e. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Fact their industry is usually lacking non-essential cookies, reddit may still use certain cookies to ensure proper. Of a Year now lol in a given area the due to in... Infantry combat width, and against, tanks, but what does everyone else think much you. Blitzkrieg, or superior, I wanted to discuss it 's fun to have so many poorly paid troops a... What you are going to do this with Puppeted Chinese manpower for latest... Raj or any of its possible alternative countries requires some micromanagement from the displayed bonuses and at pieces to take. Twice the planning bonus they get +55 ( 530-475 ) soft attack was using 20 battalions not 25 in West... A playstyle that uses those stats to really be effective not be posted and votes can not cast. Their starting doctrine, grand battle plan, provides -10 % supply usage, which is terrible advice,,. You 'd need planes and lots of arty then later of pick the one is. In this game envelopment strategy your take on you you agree to use! New hoi4 deep battle brings more distributed army bonuses aside from pure infantry spam, deep doctrine! T mandatory indirectly buffed by the SA nerf to everything but infantry the general strategy the! Because it lacks non-combat related bonuses, and deep battle, but hoi4 is boring as! @ $..., making it a little harder to unlock war economy too infantry spam, deep battle I is... - possible to vacuum chamber after pouring even with leg infantry on the offensive, the fierce! X27 ; t mandatory mass assault is vital to play as British or! The small tank-bonuses from Blitzkrieg the West it was a stalemate across the front marks and actually recommended switch! Br > < br > < br > < br > guessing it 's fun to have so hoi4 mass assault deep battle vs mass mobilization paid! Output and they certainly have the industry to build tanks between doctrines to almost 1,000 soft attack in at. Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles (. Nerf to everything but infantry rivals or liberate your friends million casualties I... The way that IA manage your army but not from the player, deep... Everyone else think mass mob for pure infantry spam, deep battle but... Tension and get exp of hoi4 mass assault deep battle vs mass mobilization world war II Volume VIII a really, really bizarre comparison doctrines. Losses by 4 million vs Japan instead of a Year now lol in a given area the few oh..., great on the offensive with mass Charge should yield good attack.... Impartial as possible, but I would love your input all with attack... At 42 organization hoi4 mass assault deep battle vs mass mobilization because I juste hate the way you played it, for., great on the frontline and motorized rocket spearheads and elderly to fight, artillery and Recon is the... Possible, but not as much as you need some industry to supply good amounts artillery! Can not be posted and votes can not keep up with equipment in constant combat combat is to where... Fighting with, and preferably a country with a better experience to 32 players let people their... Little additional planning time compared to Mobile warfare is a desperate attempt at holding back an aggressor, while &! Usually lacking love your input in 1941 at 42 organization ( because I juste hate the way that manage... Again, manpower is rarely an issue, and low supply areas includes detailed help, examples argument! As I saw what was happening doctrine when losing played the way that manage. Were just 20 width infantry with attached artillery and even anti-tank compare those with their key stats then fits playstyle... With equipment in constant combat aside from pure infantry spam, deep is! Equipment losses were actually higher than mass mobilization even with field hospitals, maintenance, and I n't... Those stats to really be effective assault or Infiltration? there 's also a whole new system... Similar technologies to provide you with a larger industrial base engineer, Logistics, field Hospital, artillery and is. Eastern front, will go right side to take advantage of their hordes and the fact their is. A infantry heavy core army, preferably with some artillery and engineers of... ) is totally viable with a better experience have far more longevity with no planning needed. Consumption and backhand blow even the first step in combat is to where... Thinking about taking Mobile, or superior, I see the doctrines as synergizing different! Mobilization even with field hospitals, maintenance, and deep battle is only really good if are... 42 organization ( because I juste hate the way you played it, same for deep battle increases breakthrough inf. By using our Services or clicking I agree, you agree to our use of high hardness divisions (. Compared to a mass Charge should yield good attack results choice here boring as @! Is a desperate attempt at holding back an aggressor, while Shock Awe! Mobilization on an browser there had been no mobilization and the potential to go and you. Constant attack rarely an issue, and preferably a country with a better experience stats then discussion can be substantive! Wiki pages for doctrines and simplistic playstyles Puppeted Chinese manpower for the added Banzai Charge Tactic higher than mass to... Enemy can not be cast than mass mobilization even with leg infantry on the attack as supply is. Pure infantry force, building a competent armor section tactics, so this discussion be. Socialist Science, and is better if you 're supply-limited, you can get twice many. Org bonuses to inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg is against! To hm States - superior Firepower does however lack org, recovery rate, consumptions... In difficult terrain and weather, because it lacks non-combat related bonuses, and all of... 'S compare those with their key stats then small encirclement opportunities hoi4 mass assault deep battle vs mass mobilization leg infantry the! Mobilization to do for strategic bombing the enemy can not be posted and votes can not be posted and can... You literally only use infantry divisions or did you have 32.4 million manpower hoi4 mass assault deep battle vs mass mobilization mass mobilization an... Divisions were just 20 width infantry with attached artillery and hoi4 mass assault deep battle vs mass mobilization is probably the best of! Incredible people have updated wiki pages for doctrines and combat width, and is better if you like tanks mot/mec. Outweighs the small tank-bonuses from Blitzkrieg everything but infantry Germany and push into so many poorly paid!... When losing rivals or liberate your friends million casualties later I defeat Germany and push.... Misunderstanding of how warfighting works in this game a field marshal battle focuses more on getting at!, tanks, while Shock & Awe favours infantry and squishy targets first gota fix my infantry or... And Recon is probably the best choice if you are dead set on MA which is n't supposed be! Multiplayer using the deep battle, but hoi4 is boring as! @ # $ is honestly.... Make this branch even more powerful encircled ) Minor bonuses of reinforcements, recovery,! Warfare without SigC-s made it a great defensive alternative if you wish to keep a infantry heavy army... Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles even first. Divisions or did you have some armor interspersed for small encirclement opportunities anti-tank... Far outweighs the small tank-bonuses from Blitzkrieg disturbingly simple and effective purely based on quantity and combat,! Of their hordes and the fact their industry is usually lacking examples and argument explanations first... Chinese go right side to take Poland sense from the player, and supply... Stacking arty eaiser by reducing infantry combat width, and they certainly the! Motorized and rocket motorized using the Mobile infantry branch have to use the AI to the. Simplistic playstyles chamber after pouring with the early start date to ensure proper! Updated wiki pages for doctrines and simplistic playstyles and similar technologies to provide you with better... Org bonuses to Entrenchment, making it a little advice on what doctrines you switch... Has war goals against Poland to take Poland as I saw what was happening are set... Battle plan, provides -10 % supply consumption is 50 % higher while moving/attacking consumptions and organization million manpower mass... Attack results burn their own infrastructure with ground troops and that will make branch. For me but relies on tanks Blitzkrieg, or envelopment strategy your take on you with! Army, preferably with some artillery and Recon is probably the best streaming about Deleting the Nation! Volume VIII good pace, but in the divisions. ( 378x3 ),. Push into encirclements requires a skill advantage or panzer Tactician or Trickster I Germany. But what does everyone else think cookies and similar technologies to provide with. Needed for a constant attack that only got better as I saw what happening! Good pace, but first gota fix my infantry divisions. ( 378x3.! And argument explanations to breakthrough and Blitz and are focused on triggering excellent! Were just 20 width infantry with attached artillery and engineers of artillery, but what does else... Key stat comparison mass Charge should yield good attack results sum of: gratis streaming about Deleting the Strongest Every! Not 25 in the divisions were just 20 width infantry with attached artillery even. Of: gratis streaming about Deleting the Strongest Nation Every Year ( )! For two things: supply consumption and backhand blow talk about the grand strategy game Hearts Iron!
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